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A low-level, low-overhead hardware-accelerated 3D graphic and compute shader API. Metal combines functionality similar to OpenGL and OpenCL under one API. Can be implemented using Swift or Objective-C programming languages.
First released | 2014 |
Developed by | Apple |
Latest stable version | Metal 3 |
Open-source | No |
Used by | Apple |
According to Apple, more than 148,000 applications use Metal directly, and 1.7 million use it through high-level frameworks, as of June 2017. Presumably, most of these are applications and games on iOS.