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A low-level, low-overhead hardware-accelerated 3D graphic and compute shader API. Metal combines functionality similar to OpenGL and OpenCL under one API. Can be implemented using Swift or Objective-C programming languages.

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First released 2014
Developed by Apple
Latest stable version Metal 3
Open-source No
Used by Apple

Interesting facts

According to Apple, more than 148,000 applications use Metal directly, and 1.7 million use it through high-level frameworks, as of June 2017. Presumably, most of these are applications and games on iOS.


Development by Synergize.digital

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