Short for Open Graphics Library. A cross-language, cross-platform API for developing 2D and 3D graphics applications. It is used in CAD, video games, virtual reality and other visualisations. The software also offers a set of functions for special effects, rendering and texture mapping.
|First released||January 1992|
|Developed by||Silicon Graphics|
|Latest stable version||OpenGL 4|
|Used by||Adobe, Kodi, Autodesk|
Vulkan is a redesign of OpenGL