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A 2D physics engine for games. A physics engine simulates the physics of objects to give them believable real-life movement. Box2D is written in C++, but has been ported to many different languages by the user community.
First released | 2007 |
Developed by | Erin Catto |
Open-source | Yes |
Used by | GameMaker Studio, Unity, BlitzBasic |
An earlier version of the Box2D engine, now known as Box2D Lite, was released primarily for educational purposes, based on a series of yearly Game Developers Conference presentations that Erin Catto has given.
A physics engine is not a game engine. Box2D is very good at simulating physics but it is not intended to draw nice graphics, use the network, build worlds or load a game level for you.
Source: iforce2d.net