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General Terms

Subscription Model

A business model where a customer must pay a price to have an access to the product/service once in a certain period of time (bi weekly, monthly, annually). Subscription model is usually applied to cloud and online services or software, as well as various online publications or communication providers.

Trading system

A trading system is a set of rules or instructions that controls when to buy, and when to sell.

Troubleshooting

Troubleshooting is the process of diagnosing the source of a problem.

Unix-like

Also known as UN*X or *nix. An operating system that is similar in many characteristics to a Unix system, its application behaves like an equate Unix command or shell. Aside from the obvious Unix features, they also have direct source code and the documentation officially states that they are Unix-like.

User scenario

A user scenario is the fictitious story of a user's accomplishing an action or goal via a product. It focuses on a user's motivations, and documents the process by which the user might use a design.

Vault

A tool for secrets management, encryption as a service, and privileged access management. Provides the ability to secure, store and control access to tokens, passwords, certificates, encryption keys for protecting secrets and other sensitive data using a UI, CLI, or HTTP API.

Vendor management

Vendor management is a discipline that enables organizations to control costs, drive service excellence and mitigate risks to gain increased value from their vendors throughout the deal life cycle.

Video Streaming

Continuously sending compressed video content via the Internet. Video content is played as soon as it is loaded in an integrated video player, which decompresses the data. Video players can also be standalone, downloaded from the provider’s website.

Virtual

Distinguishes something that is merely conceptual from something that has physical reality. E.g. virtual memory, virtual addresses, where you can store data, etc. Virtual can be referred to software or devices designed to simulate an environment (virtual machine, virtual reality).

Visual Programming Language

A type of programming language that allows users to code using graphic elements, such as visual expressions or graphic symbols, rather than textual. Most commonly used for educational purposes, but also in multimedia, video game creation, simulations, etc. Some of VPLs are based on the notion of boxes and arrows, like in a flowchart.

VOD

Stands for Video on Demand. A technology that allows users to select and watch video content on their TVs or computers when they choose to, rather than at a specific broadcasting time. It can be used in entertainment, for education and videoconferencing purposes.

VoIP

Stands for Voice over Internet Protocol. A technology that enables to transmit voice communications over IP networks (or simply to make and receive calls over the Internet). It is an alternative to phone communication that is cheap and often free.

W3C

Stands for the World Wide Web Consortium. An international community that works on the web standards development and maintenance. Its mission is to lead the Web to its full potential by developing relevant protocols and guidelines.

Web analytics

Web analytics is the measurement, collection, analysis and reporting of web data for purposes of understanding and optimizing web usage.

Zephyr

A real-time OS, that is secure and customizable to the developer's needs. Zephyr is designed to be used on resource-constrained systems and supports different architectures (e.g., Intel x86, Tensilica, Xtensa, etc.). It is also highly configurable and its application and kernel codes are both executed in the same address space.

Development by Synergize.digital

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